![]() ![]() Xedit/FO4edit (basicly installed for F4 FLAT, because you have to edit CC Content against Fallout4.exe NOT Fallout4VR.exe) Versionschecker fix (for some CC content, you could also change the version in ESL>ESM files, which i prefer) One benefit, should be run all Creators Club content except the VR-workshops (with some editing work on the ESL files). ![]() :) - So you have to use UFO4P+VR fix & DLC_NWFH_VrFix on top or not. So again - it's more or less a basic update layer. This happens also due to the missing textures in FH and NW, but there is no fix inculded in this package at the moment, maybe later. These are mainly vanilla overrides of the DLCs, but don't always seem to carry over correctly. In addition, a few important overwrites for the DLCs are included. I backported these changes from the F4.esm and localized them and built them against F4VR. Mainly due to the more up-to-date script base. Console modding permission This mod won't work on consoles or would not be acceptable on according to their rulesĪfter many hours of F4VR gameplay and even more hours of debugging, I decide the best way to bring F4VR up-to-date is to use the F4flat packages at all.Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets.Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms.Asset use permission You must get permission from me before you are allowed to use any of the assets in this file.Conversion permission You are not allowed to convert this file to work on other games under any circumstances.Modification permission You must get permission from me before you are allowed to modify my files to improve it. ![]()
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